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Linux Cubed Series 8: LINUX Games
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object.h
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C/C++ Source or Header
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1991-10-31
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3KB
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69 lines
/*
* Definition of an object.
* If the object is inherited, then it must not be destructed !
*
* The reset is used as follows:
* 0: There is an error in the reset() in this object. Never call it again.
* 1: Normal state.
* 2 or higher: This is an interactive player, that has not given any commands
* for a number of reset periods.
*/
#define O_HEART_BEAT 0x01 /* Does it have an heart beat ? */
#define O_IS_WIZARD 0x02 /* Is it a wizard player.c ? */
#define O_ENABLE_COMMANDS 0x04 /* Can it execute commands ? */
#define O_CLONE 0x08 /* Is it cloned from a master copy ? */
#define O_DESTRUCTED 0x10 /* Is it destructed ? */
#define O_SWAPPED 0x20 /* Is it swapped to file */
#define O_ONCE_INTERACTIVE 0x40 /* Has it ever been interactive ? */
#define O_APPROVED 0x80 /* Is std/object.c inherited ? */
#define O_RESET_STATE 0x100 /* Object in a 'reset':ed state ? */
#define O_WILL_CLEAN_UP 0x200 /* clean_up will be called next time */
struct object {
unsigned short flags; /* Bits or'ed together from above */
short total_light;
int next_reset; /* Time of next reset of this object */
int time_of_ref; /* Time when last referenced. Used by swap */
int ref; /* Reference count. */
#ifdef DEBUG
int extra_ref; /* Used to check ref count. */
#endif
long swap_num; /* Swap file offset. -1 is not swapped yet. */
struct program *prog;
char *name;
struct object *next_all, *next_inv, *next_heart_beat, *next_hash;
struct object *contains;
struct object *super; /* Which object surround us ? */
struct object *shadowing; /* Is this object shadowing ? */
struct object *shadowed; /* Is this object shadowed ? */
struct interactive *interactive; /* Data about an interactive player */
struct sentence *sent;
struct wiz_list *user; /* What wizard defined this object */
struct wiz_list *eff_user; /* Used for permissions */
struct object *next_hashed_living;
char *living_name; /* Name of living object if in hash */
struct svalue variables[1]; /* All variables to this program */
/* The variables MUST come last in the struct */
};
extern struct object *load_object PROT((char *, int)),
*find_object PROT((char *));
extern struct object *get_empty_object(), *find_object PROT((char *)),
*find_object2 PROT((char *));
extern struct object *current_object, *command_giver;
extern struct object *obj_list;
extern struct object *obj_list_destruct;
struct value;
void remove_destructed_objects(), save_object PROT((struct object *, char *)),
move_object PROT((struct object *, struct object *)),
tell_object PROT((struct object *, char *)),
tell_npc PROT((struct object *, char *)),
add_ref PROT((struct object *, char *)),
free_object PROT((struct object *, char *)),
reference_prog PROT((struct program *, char *));
int restore_object PROT((struct object *, char *));